The collaborative aspects of the XO December 30, 2007
Posted by globalizer in International requirements, Social software, global access.trackback
I am slowly wrapping my middle-aged synapses around the concepts of the XO Sugar interface, and with the addition of a public Jabber server that allows XO users to actually see each other and connect, the possibilities connected with collaboration are becoming more obvious.
Previously, my Neighborhood showed only the 6 or 7 wireless access points available in my physical neighborhood, but now it looks like this:
This allows me to connect with any of the other XO users who are online, and share any of my activities (the editor, a game, the browser) either with everybody or with specific users.
The point is, of course, that once you have groups of kids with laptops in rural areas they will be able to connect with each other exactly like this via the mesh networks, without the need for either chat servers or even internet access.
I knew this was the theory, but actually seeing and experiencing it definitely is an eye opener.

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